CGL 4v4 tournament rules announced!
+5
Panda
JimZ
DuncRx7
Zilla
aMaZe
9 posters
Page 1 of 1
CGL 4v4 tournament rules announced!
CGL are happy to use the Decerto rule set for our LAN @ the Gamerroom.
If you have got any questions or suggestions please let us know and post what's on your mind.
If you have got any questions or suggestions please let us know and post what's on your mind.
CGL rules V1.
Perk rules will apply to FFA aswell.
Basic Settings
Spectating: Team only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Respawn Delay: 5 seconds Demolition / 7.5 seconds Capture The Flag.
Radar Always On: Disabled
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Disabled
Allow Perks: Enabled
Killstreak Rewards: Disabled
Number of Lives: Unlimited (1 for Search and Destroy.)
Join in Progress: Disabled
Hardcore Mode: Disabled
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Capture The Flag
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 7.5 Seconds
(If it goes into a tie, the match will be restarted and the golden goal rule will be used meaning that first to one flag cap wins.)
Demolition
Time Limit: 2.5 Minutes
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
In the event of a 1-1 tie on rounds, the game must be ended and the team with most kills picks which spawn they want to play a final round.
Maps and Modes
Favela - Capture the Flag
Highrise - All modes
Invasion - All modes
Karachi - All modes
Scrapyard - All modes
Terminal - All modes
Banned Weapons
Grenade Launcher
Claymore
C4
Secondary Launchers
Secondary Machine Pistols
Blast Shield
Tactical Insertion
Riot Shield
All Shotguns
LMG's
MMG's
P90
Banned attachments
Shotgun
Rapid fire
Akimbo
Thermal
Heartbeat sensor
Grenade launchers
Banned Perks
Bling
Steady Aim
Danger Close
Sitrep
Last stand
One Man Army
Painkiller
Martyrdom
Death Streak set to CopyCat
Perk rules will apply to FFA aswell.
Basic Settings
Spectating: Team only
Friendly Fire: Enabled
Forced Respawns: Enabled
Wave Spawn Delay: None
Respawn Delay: 5 seconds Demolition / 7.5 seconds Capture The Flag.
Radar Always On: Disabled
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Disabled
Allow Perks: Enabled
Killstreak Rewards: Disabled
Number of Lives: Unlimited (1 for Search and Destroy.)
Join in Progress: Disabled
Hardcore Mode: Disabled
Search and Destroy
Round Length: 2.5 Minutes
Bomb Timer: 45 Seconds
Number of lives: 1 Life
Plant Time: 7.5 Seconds
Defuse Time: 7.5 Seconds
Multi Bomb: Disabled
Score Limit: 4 Points
Round Switch: Every Round
Capture The Flag
Time Limit: 10 Minutes
Score Limit: Unlimited
Respawn Delay: 7.5 Seconds
(If it goes into a tie, the match will be restarted and the golden goal rule will be used meaning that first to one flag cap wins.)
Demolition
Time Limit: 2.5 Minutes
Round Switch: Every Round
Bomb Timer: 45 Seconds
Plant Time: 5 Seconds
Defuse Time: 5 Seconds
Extra Time: 2 Minutes
Respawn Delay: 5 Seconds
In the event of a 1-1 tie on rounds, the game must be ended and the team with most kills picks which spawn they want to play a final round.
Maps and Modes
Favela - Capture the Flag
Highrise - All modes
Invasion - All modes
Karachi - All modes
Scrapyard - All modes
Terminal - All modes
Banned Weapons
Grenade Launcher
Claymore
C4
Secondary Launchers
Secondary Machine Pistols
Blast Shield
Tactical Insertion
Riot Shield
All Shotguns
LMG's
MMG's
P90
Banned attachments
Shotgun
Rapid fire
Akimbo
Thermal
Heartbeat sensor
Grenade launchers
Banned Perks
Bling
Steady Aim
Danger Close
Sitrep
Last stand
One Man Army
Painkiller
Martyrdom
Death Streak set to CopyCat
Last edited by aMaZe on Tue Feb 23, 2010 7:31 am; edited 1 time in total
Re: CGL 4v4 tournament rules announced!
The rules are fine its just the stuns etc.. because in a CTF it could be annoying when capturing the flag and having 3-4 stuns thrown at you and not being able to move. IMO it should be 2x Smokes + 2X flashes.
Re: CGL 4v4 tournament rules announced!
I take it that in the event of a tie on CTF, we replay and dont play that overtime shit?
Re: CGL 4v4 tournament rules announced!
Overtime in CTF would be gay. But it really doesnt bother me that much, great job.
JimZ- GFX Bloke
- Posts : 12
Points : 21
Join date : 2010-02-08
Location : Lichfield
Re: CGL 4v4 tournament rules announced!
Overtime is gay but replaying the whole map again would just take too much time especially when it gets replayed 3-4 times.
Re: CGL 4v4 tournament rules announced!
Zilla wrote:Overtime is gay but replaying the whole map again would just take too much time especially when it gets replayed 3-4 times.
Well thats why it would only be 1 round. Just like CG, whoever gets most kills gets to pick side.
JimZ- GFX Bloke
- Posts : 12
Points : 21
Join date : 2010-02-08
Location : Lichfield
Re: CGL 4v4 tournament rules announced!
JimZ wrote:Zilla wrote:Overtime is gay but replaying the whole map again would just take too much time especially when it gets replayed 3-4 times.
Well thats why it would only be 1 round. Just like CG, whoever gets most kills gets to pick side.
That's demolition.
Re: CGL 4v4 tournament rules announced!
If overtime is included thats veryyy bad and can see alot of people making a fuss just like in san fran.
Should be replay the round, with a possible whoever gets the cap first?
Plus karachi CTF is quite bad 4v4 but good job, and keep stuns but only allow 2 people on the team 2 have them.
The others smoke
Should be replay the round, with a possible whoever gets the cap first?
Plus karachi CTF is quite bad 4v4 but good job, and keep stuns but only allow 2 people on the team 2 have them.
The others smoke
Panda- Posts : 7
Points : 35
Join date : 2010-02-15
Re: CGL 4v4 tournament rules announced!
Read at the bottem of CTF, it stats that if it goes into a tie, the match will be restarted and the golden goal rule will be used meaning that first to one flag cap wins.
Re: CGL 4v4 tournament rules announced!
Ah thats a good effort then, looks like ill be 100% attending this lan
Panda- Posts : 7
Points : 35
Join date : 2010-02-15
Re: CGL 4v4 tournament rules announced!
Banned Weapons
All Shotguns
noooooooooooooooooooooooooo
All Shotguns
noooooooooooooooooooooooooo
phace- Posts : 2
Points : 12
Join date : 2010-02-23
Re: CGL 4v4 tournament rules announced!
Rules looking sharpppp tbh.
Played.
Not fussed about stuns personally, just not a 4 man stun army. Limit it to 2 a team like panda said imo.
Played.
Not fussed about stuns personally, just not a 4 man stun army. Limit it to 2 a team like panda said imo.
Leigh- Posts : 9
Points : 40
Join date : 2010-02-17
Re: CGL 4v4 tournament rules announced!
yeah pls limit 2 stuns 2 smokes
stuns in ctf = evil :S
stuns in ctf = evil :S
RimXster- Posts : 15
Points : 22
Join date : 2010-02-08
Age : 34
Location : South Wales
Re: CGL 4v4 tournament rules announced!
Keep the rules as they are, Decerto.
Tommey- Online Cup Organiser
- Posts : 10
Points : 30
Join date : 2010-02-25
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|